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Cecil, Dark Knight // Cecil, Redeemed Paladin
{B} · Legendary Creature — Human Knight // Legendary Creature — Human Knight · from $0.74
Cecil, Dark Knight: Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Cecil, Redeemed Paladin: Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Cecil, Dark Knight // Cecil, Redeemed Paladin
- Dimir Dream Beavers (Standard, 10.2% of the meta): 2 in the main deck of 6% of lists
- Dimir Midrange (Standard, 9.7% of the meta): 1.7 in the main deck of 19% of lists
- Domain Zoo (Modern, 4.4% of the meta): 1.8 in the main deck of 2% of lists
- Dimir Ninjas (Pioneer, 4.3% of the meta): 2 in the main deck of 3% of lists
- Rakdos Lizards (Standard, 2.5% of the meta): 2 in the main deck of 3% of lists
- Mono-Black Midrange (Pioneer, 1.1% of the meta): 1.3 in the main deck of 43% of lists
- Mardu Discard (Standard, 0.8% of the meta): 1.6 in the main deck of 54% of lists
- Smallpox (Legacy, 0.6% of the meta): 3 in the main deck of 5% of lists
- Mono-Black Aggro (Standard, 0.5% of the meta): 2.4 in the main deck of 25% of lists
- Rona Combo (Pioneer, 0.4% of the meta): 4 in the main deck of 14% of lists
- Esper Midrange (Pioneer, 0.2% of the meta): 3 in the main deck of 100% of lists
- Dimir Death's Shadow (Legacy, 0.2% of the meta): 3 in the main deck of 25% of lists
Add Cecil, Dark Knight // Cecil, Redeemed Paladin to a deck on the75