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Nowhere to Run

{1}{B} · Enchantment · from $0.56

Flash

When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.

Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Format legality

Tournament decks playing Nowhere to Run

Add Nowhere to Run to a deck on the75