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Starting Town
Land — Town · from $11.59
This land enters tapped unless it's your first, second, or third turn of the game.
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Starting Town
- Mono-Red Aggro (Pioneer, 19.2% of the meta): 4 in the main deck of 1% of lists
- Jund Oni-Cult Anvil (Pioneer, 10.8% of the meta): 2 in the main deck of 29% of lists
- Dimir Midrange (Standard, 10.1% of the meta): 2 in the main deck of 3% of lists
- Jund Gene Pollinator (Standard, 7.2% of the meta): 3.5 in the main deck of 100% of lists
- Lifegain (Standard, 7.1% of the meta): 3.8 in the main deck of 94% of lists
- Jund Midrange (Standard, 7.0% of the meta): 3.9 in the main deck of 99% of lists
- Izzet Deduce (Pioneer, 6.2% of the meta): 4 in the main deck of 25% of lists
- Affinity (Modern, 5.8% of the meta): 2.6 in the main deck of 2% of lists
- Jeskai Control (Standard, 5.6% of the meta): 1.8 in the main deck of 45% of lists
- Rakdos Iridescent Vinelasher (Standard, 5.4% of the meta): 2 in the main deck of 33% of lists
- Jund Midrange (Pioneer, 5.3% of the meta): 2 in the main deck of 8% of lists
- Izzet Aggro (Standard, 4.9% of the meta): 2.1 in the main deck of 58% of lists
Add Starting Town to a deck on the75