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Theorix Charm
{U}{B} · Instant · from $0.22
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Theorix Charm
- Dimir Dream Beavers (Standard, 10.2% of the meta): 1 in the main deck of 53% of lists
- Dimir Midrange (Standard, 10.1% of the meta): 1 in the main deck of 35% of lists
- Dimir Ninjas (Pioneer, 4.2% of the meta): 1 in the main deck of 3% of lists
- Dimir Deceit (Standard, 4.2% of the meta): 3 in the main deck of 43% of lists
- Reanimator (Standard, 4.0% of the meta): 2.9 in the main deck of 50% of lists
- Goryo Reanimator (Modern, 4.0% of the meta): 1.7 in the main deck of 2% of lists
- Dimir Excruciator (Standard, 2.1% of the meta): 2 in the main deck of 16% of lists
- Grixis Snapcaster Mage (Modern, 1.8% of the meta): 1 in the main deck of 14% of lists
- Dimir Control (Standard, 1.6% of the meta): 2.5 in the main deck of 60% of lists
- Grixis Unearth (Modern, 1.0% of the meta): 4 in the main deck of 25% of lists
- Dimir Control (Pioneer, 0.8% of the meta): 2.3 in the main deck of 100% of lists
- Grixis Reanimator (Modern, 0.8% of the meta): 3.4 in the main deck of 33% of lists
Add Theorix Charm to a deck on the75