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Warmth
{1}{W} · Enchantment · from $1.18
Whenever an opponent casts a red spell, you gain 2 life.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Legal
Tournament decks playing Warmth
- Selesnya (Premodern, 8.4% of the meta): 1.9 in the sideboard of 47% of lists
- Selesnya Terravore (Premodern, 8.0% of the meta): 1.2 in the sideboard of 29% of lists
- Gruul (Premodern, 6.6% of the meta): 2 in the sideboard of 1% of lists
- Azorius (Premodern, 5.3% of the meta): 1.2 in the sideboard of 20% of lists
- Selesnya Sphere of Resistance (Premodern, 3.0% of the meta): 2.5 in the sideboard of 32% of lists
- Orzhov (Premodern, 2.6% of the meta): 1.6 in the sideboard of 57% of lists
- Gruul (Wirewood Symbiote) (Premodern, 2.1% of the meta): 2.7 in the sideboard of 43% of lists
- W U B R G (Sleight of Hand) (Premodern, 1.4% of the meta): 1 in the sideboard of 3% of lists
- Mono-White Whipcorder (Premodern, 0.9% of the meta): 1.3 in the sideboard of 22% of lists
- Gruul Devastating Dreams (Premodern, 0.7% of the meta): 1 in the sideboard of 11% of lists
- Jeskai (Premodern, 0.7% of the meta): 2 in the sideboard of 10% of lists
- Sultai Aluren (Premodern, 0.5% of the meta): 2 in the sideboard of 8% of lists
Add Warmth to a deck on the75