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Vision Charm
{U} · Instant · from $1.44
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Legal
Tournament decks playing Vision Charm
- Mono Blue (Premodern, 9.0% of the meta): 4 in the main deck of 100% of lists
- Dimir Doomsday (Legacy, 5.4% of the meta): 1 in the sideboard of 8% of lists
- Dimir Terror (Pauper, 1.1% of the meta): 1 in the sideboard of 2% of lists
- U B R G (Premodern, 0.9% of the meta): 3.4 in the main deck of 80% of lists
- Bant Memory Lapse (Premodern, 0.4% of the meta): 4 in the main deck of 44% of lists
- Temur Guided Passage (Premodern, 0.3% of the meta): 4 in the main deck of 100% of lists
Add Vision Charm to a deck on the75