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Trickery Charm
{U} · Instant · from $0.30
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Legal
- cEDH: Legal
Tournament decks playing Trickery Charm
- Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce (cEDH, 0.7% of the meta): 1 in the main deck of 67% of lists
- Malcolm, Keen-Eyed Navigator / Tana, the Bloodsower (cEDH, 0.3% of the meta): 1 in the main deck of 96% of lists
- Kediss, Emberclaw Familiar / Malcolm, Keen-Eyed Navigator (cEDH, 0.3% of the meta): 1 in the main deck of 84% of lists
- Akiri, Line-Slinger / Malcolm, Keen-Eyed Navigator (cEDH, 0.1% of the meta): 1 in the main deck of 100% of lists
- Bruse Tarl, Boorish Herder / Malcolm, Keen-Eyed Navigator (cEDH, 0.0% of the meta): 1 in the main deck of 50% of lists
- Breeches, Brazen Plunderer / Malcolm, Keen-Eyed Navigator (cEDH, 0.0% of the meta): 1 in the main deck of 100% of lists
Add Trickery Charm to a deck on the75