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Static Prison
{W} · Enchantment · from $0.38
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Static Prison
- Energy (Legacy, 8.0% of the meta): 2.3 in the main deck of 73% of lists
- Boros Amped Raptor (Legacy, 8.0% of the meta): 2.3 in the main deck of 79% of lists
- Boros Energy (Modern, 4.7% of the meta): 1.3 in the main deck of 12% of lists
- Ruby Storm (Modern, 3.0% of the meta): 3.3 in the sideboard of 2% of lists
- Mystic Forge Combo (Legacy, 2.5% of the meta): 2 in the sideboard of 2% of lists
- Dredge (Legacy, 1.1% of the meta): 3 in the sideboard of 9% of lists
- Boros Belcher (Modern, 0.3% of the meta): 1 in the sideboard of 27% of lists
- Mono-White Human (Legacy, 0.3% of the meta): 2 in the main deck of 50% of lists
- Mardu Energy (Modern, 0.2% of the meta): 1.8 in the main deck of 25% of lists
- Esper Energy (Modern, 0.0% of the meta): 2 in the main deck of 50% of lists
Add Static Prison to a deck on the75