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Winds of Rath
{3}{W}{W} · Sorcery · from $0.32
Destroy all creatures that aren't enchanted. They can't be regenerated.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Legal
- cEDH: Legal
Tournament decks playing Winds of Rath
Add Winds of Rath to a deck on the75