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Conqueror's Flail
{2} · Artifact — Equipment · from $0.48
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
- cEDH: Legal
Tournament decks playing Conqueror's Flail
- Gwenom, Remorseless (cEDH, 0.4% of the meta): 1 in the main deck of 75% of lists
- Yawgmoth, Thran Physician (cEDH, 0.2% of the meta): 1 in the main deck of 14% of lists
- Godo, Bandit Warlord (cEDH, 0.1% of the meta): 1 in the main deck of 91% of lists
- Doctor Doom, Unrivaled (cEDH, 0.1% of the meta): 1 in the main deck of 20% of lists
- Lotho, Corrupt Shirriff (cEDH, 0.1% of the meta): 1 in the main deck of 44% of lists
- Cloud, Ex-SOLDIER (cEDH, 0.1% of the meta): 1 in the main deck of 100% of lists
- Trazyn the Infinite (cEDH, 0.1% of the meta): 1 in the main deck of 50% of lists
- Teshar, Ancestor's Apostle (cEDH, 0.1% of the meta): 1 in the main deck of 33% of lists
- Ygra, Eater of All (cEDH, 0.1% of the meta): 1 in the main deck of 67% of lists
- Heliod, Sun-Crowned (cEDH, 0.1% of the meta): 1 in the main deck of 67% of lists
- Old Stickfingers (cEDH, 0.1% of the meta): 1 in the main deck of 33% of lists
- Haldan, Avid Arcanist / Pako, Arcane Retriever (cEDH, 0.1% of the meta): 1 in the main deck of 25% of lists
Add Conqueror's Flail to a deck on the75