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Day's Undoing
{2}{U} · Sorcery · from $1.44
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Format legality
- Standard: Not legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Day's Undoing
- Azorius Orim's Chant (Modern, 5.8% of the meta): 2.6 in the main deck of 100% of lists
- Esper Blink (Modern, 5.7% of the meta): 2 in the sideboard of 0% of lists
- Azorius Control (Modern, 2.4% of the meta): 2.7 in the main deck of 87% of lists
- Jeskai Control (Modern, 1.5% of the meta): 1.8 in the main deck of 94% of lists
- Esper Control (Modern, 1.2% of the meta): 2.9 in the main deck of 84% of lists
- Dimir Control (Pioneer, 0.9% of the meta): 1 in the sideboard of 100% of lists
- Riddlesmith Combo (Legacy, 0.4% of the meta): 3.9 in the main deck of 89% of lists
- 4c Control (Modern, 0.3% of the meta): 1.2 in the main deck of 58% of lists
- Blue Painter (Legacy, 0.3% of the meta): 3 in the main deck of 20% of lists
- Bant Control (Modern, 0.1% of the meta): 2.8 in the main deck of 100% of lists
- Mono-Blue Control (Modern, 0.1% of the meta): 4 in the main deck of 75% of lists
- Jeskai Mentor (Legacy, 0.1% of the meta): 1 in the main deck of 60% of lists
Add Day's Undoing to a deck on the75