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Treva's Ruins
Land — Lair · from $0.31
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U}.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Legal
Tournament decks playing Treva's Ruins
- Selesnya (Premodern, 8.5% of the meta): 1.3 in the main deck of 2% of lists
- Selesnya Terravore (Premodern, 8.0% of the meta): 1.8 in the main deck of 15% of lists
- W U B R G (Premodern, 3.1% of the meta): 1 in the main deck of 72% of lists
- Gruul (Wirewood Symbiote) (Premodern, 2.2% of the meta): 1 in the main deck of 2% of lists
- Simic (Premodern, 1.7% of the meta): 2.6 in the main deck of 20% of lists
- W U B R G (Sleight of Hand) (Premodern, 1.4% of the meta): 1 in the main deck of 3% of lists
- Izzet (Premodern, 1.0% of the meta): 2 in the main deck of 11% of lists
- U B R G (Premodern, 0.9% of the meta): 1.5 in the main deck of 13% of lists
- Selesnya Tithe (Premodern, 0.5% of the meta): 2 in the main deck of 13% of lists
- Bant Memory Lapse (Premodern, 0.4% of the meta): 1 in the main deck of 11% of lists
- Bant Muscle Sliver (Premodern, 0.3% of the meta): 2 in the main deck of 25% of lists
Add Treva's Ruins to a deck on the75