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Get Lost
{1}{W} · Instant · from $3.21
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Get Lost
- Azorius Quantum Riddler (Legacy, 8.4% of the meta): 1 in the main deck of 5% of lists
- Azorius Countersculpt (Standard, 7.8% of the meta): 3.3 in the main deck of 100% of lists
- Lifegain (Standard, 6.7% of the meta): 1 in the main deck of 4% of lists
- Boros Magmatic Hellkite (Standard, 6.6% of the meta): 1 in the sideboard of 100% of lists
- Boros Dragons (Standard, 6.0% of the meta): 1.2 in the sideboard of 96% of lists
- Azorius Control (Standard, 5.9% of the meta): 3.4 in the main deck of 91% of lists
- Azorius Orim's Chant (Modern, 5.8% of the meta): 1 in the main deck of 4% of lists
- Jeskai Control (Standard, 5.6% of the meta): 2.1 in the sideboard of 31% of lists
- Orzhov Hinterland Sanctifier (Standard, 4.8% of the meta): 1 in the sideboard of 13% of lists
- Lands (Legacy, 4.7% of the meta): 2 in the sideboard of 1% of lists
- 4c Jeskai Revelation (Standard, 4.2% of the meta): 3 in the sideboard of 29% of lists
- Death & Taxes (Legacy, 3.8% of the meta): 2 in the sideboard of 1% of lists
Add Get Lost to a deck on the75