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Take for a Ride

{2}{R} · Sorcery · from $0.22

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Format legality

Tournament decks playing Take for a Ride

Add Take for a Ride to a deck on the75