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Take for a Ride
{2}{R} · Sorcery · from $0.22
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
- cEDH: Legal
Tournament decks playing Take for a Ride
- Mono-Red Ponza (Modern, 0.0% of the meta): 2 in the sideboard of 50% of lists
Add Take for a Ride to a deck on the75