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Siege Smash
{1}{R} · Instant · from $0.26
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Not legal
Tournament decks playing Siege Smash
- Red Madness (Pauper, 11.5% of the meta): 3.5 in the sideboard of 0% of lists
- Izzet Dragon's Rage Channeler (Modern, 10.3% of the meta): 1 in the main deck of 2% of lists
- Izzet Prowess (Modern, 9.0% of the meta): 1.3 in the sideboard of 3% of lists
- Red Rally (Pauper, 3.9% of the meta): 1.7 in the sideboard of 3% of lists
- Ephemerate Tron (Pauper, 1.5% of the meta): 1 in the sideboard of 1% of lists
- Rakdos Madness (Pauper, 1.2% of the meta): 2 in the main deck of 2% of lists
- Dredge (Legacy, 1.1% of the meta): 1 in the sideboard of 3% of lists
- Temur Prowess (Modern, 0.8% of the meta): 1 in the sideboard of 2% of lists
- Cycle Storm (Pauper, 0.7% of the meta): 2 in the sideboard of 62% of lists
- Tireless Tribe (Pauper, 0.6% of the meta): 2.1 in the sideboard of 36% of lists
- Jeskai Prowess (Modern, 0.6% of the meta): 1 in the main deck of 3% of lists
- Mono-Red Kiln Fiend (Pauper, 0.2% of the meta): 4 in the sideboard of 11% of lists
Add Siege Smash to a deck on the75