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Gloom
{2}{B} · Enchantment · from $0.41
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Not legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Legal
Tournament decks playing Gloom
- Mono Black (Premodern, 5.9% of the meta): 2.6 in the sideboard of 81% of lists
- Lands (Legacy, 4.7% of the meta): 2.8 in the sideboard of 3% of lists
- Dimir (Premodern, 3.6% of the meta): 1 in the sideboard of 3% of lists
- W U B R G (Premodern, 3.1% of the meta): 2 in the sideboard of 7% of lists
- Gruul (Wirewood Symbiote) (Premodern, 2.1% of the meta): 2 in the sideboard of 2% of lists
- Golgari (Premodern, 1.9% of the meta): 2 in the sideboard of 8% of lists
- Mono Black (Funeral Charm) (Premodern, 1.6% of the meta): 2.1 in the sideboard of 58% of lists
- W U B R G (Putrid Imp) (Premodern, 1.6% of the meta): 3 in the sideboard of 9% of lists
- Mono Black (Sarcomancy) (Premodern, 0.6% of the meta): 2.5 in the sideboard of 57% of lists
- Mono-Black Dark Supplicant (Premodern, 0.5% of the meta): 2.8 in the sideboard of 63% of lists
Add Gloom to a deck on the75