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Call Damage Control
{1}{G} · Sorcery · from $0.26
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Not legal
Tournament decks playing Call Damage Control
- Bant Ethereal Armor (Pauper, 9.2% of the meta): 1 in the sideboard of 8% of lists
- Temur Expedition Map (Pauper, 5.7% of the meta): 2 in the sideboard of 63% of lists
- Tron (Pauper, 4.5% of the meta): 1.8 in the sideboard of 41% of lists
- Aura Bogles (Pauper, 3.4% of the meta): 1.8 in the sideboard of 4% of lists
- Jund Midrange (Pauper, 2.4% of the meta): 1 in the main deck of 1% of lists
- Ephemerate Tron (Pauper, 1.5% of the meta): 1.1 in the main deck of 13% of lists
- Gates (Pauper, 1.3% of the meta): 1.4 in the main deck of 8% of lists
- Altar Tron (Pauper, 1.2% of the meta): 1 in the sideboard of 6% of lists
- Golgari Midrange (Pauper, 0.7% of the meta): 2 in the sideboard of 3% of lists
- Burn (Pauper, 0.5% of the meta): 2 in the main deck of 21% of lists
- Gruul Garden (Pauper, 0.2% of the meta): 2 in the main deck of 44% of lists
- Jund Garden (Pauper, 0.2% of the meta): 2 in the main deck of 14% of lists
Add Call Damage Control to a deck on the75