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High Noon
{1}{W} · Enchantment · from $4.44
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing High Noon
- 5c Scion of Draco (Modern, 6.3% of the meta): 2 in the sideboard of 64% of lists
- Boros Dragons (Standard, 5.8% of the meta): 2 in the sideboard of 1% of lists
- Azorius Orim's Chant (Modern, 5.8% of the meta): 2.3 in the sideboard of 100% of lists
- Boros Ajani, Nacatl Pariah (Modern, 5.8% of the meta): 2.2 in the sideboard of 96% of lists
- Azorius Control (Standard, 5.8% of the meta): 2.5 in the sideboard of 2% of lists
- Esper Blink (Modern, 5.7% of the meta): 2.2 in the sideboard of 92% of lists
- 4c Goryo's Vengeance (Modern, 5.3% of the meta): 1.7 in the sideboard of 33% of lists
- Boros Energy (Modern, 4.7% of the meta): 2.2 in the sideboard of 87% of lists
- Domain Zoo (Modern, 4.4% of the meta): 1.7 in the sideboard of 60% of lists
- Goryo Reanimator (Modern, 4.0% of the meta): 1.8 in the sideboard of 2% of lists
- Orzhov Greasefang (Pioneer, 3.0% of the meta): 2 in the sideboard of 3% of lists
- Azorius Control (Pioneer, 2.6% of the meta): 2 in the sideboard of 64% of lists
Add High Noon to a deck on the75