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Journey to Nowhere
{1}{W} · Enchantment · from $0.20
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Not legal
Tournament decks playing Journey to Nowhere
- Bant Ethereal Armor (Pauper, 9.2% of the meta): 1 in the main deck of 8% of lists
- White Aggro (Pauper, 3.8% of the meta): 2.5 in the sideboard of 48% of lists
- Aura Bogles (Pauper, 3.4% of the meta): 2.3 in the sideboard of 6% of lists
- Gates (Pauper, 1.3% of the meta): 2.7 in the main deck of 67% of lists
- Mardu Synthesizer (Pauper, 0.8% of the meta): 1.4 in the sideboard of 15% of lists
- Boros Midrange (Pauper, 0.7% of the meta): 2.4 in the main deck of 18% of lists
- Mardu Midrange (Pauper, 0.7% of the meta): 1.7 in the main deck of 22% of lists
- Burn (Pauper, 0.5% of the meta): 3 in the main deck of 17% of lists
- Boros Synthesizer (Pauper, 0.4% of the meta): 3 in the main deck of 7% of lists
- Caw Gates (Pauper, 0.2% of the meta): 3.7 in the main deck of 100% of lists
- Mono-White Heroic (Pauper, 0.1% of the meta): 2 in the sideboard of 43% of lists
- Azorius Ephemerate (Pauper, 0.1% of the meta): 4 in the main deck of 33% of lists
Add Journey to Nowhere to a deck on the75