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Adventurer's Inn
Land — Town · from $0.30
When this land enters, you gain 2 life.
{T}: Add {C}.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Not legal
Tournament decks playing Adventurer's Inn
- Mono-Green Landfall (Standard, 7.2% of the meta): 1 in the sideboard of 2% of lists
- Orzhov Midrange (Pauper, 0.8% of the meta): 1 in the main deck of 6% of lists
- Mardu Midrange (Pauper, 0.7% of the meta): 1 in the main deck of 4% of lists
- Simic Scapeshift (Pioneer, 0.7% of the meta): 1 in the main deck of 64% of lists
- Boros Synthesizer (Pauper, 0.4% of the meta): 1.3 in the main deck of 47% of lists
- Mono-White Momo (Standard, 0.1% of the meta): 3 in the main deck of 100% of lists
- Jund Graveyard (Pauper, 0.1% of the meta): 2 in the main deck of 20% of lists
- 4c Graveyard (Pauper, 0.1% of the meta): 2 in the main deck of 25% of lists
- Sultai Control (Pauper, 0.1% of the meta): 1 in the main deck of 50% of lists
Add Adventurer's Inn to a deck on the75