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Hex Magic
{2}{R} · Sorcery — Arcane · from $0.64
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Format legality
- Standard: Legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Hex Magic
- Gruul Hex Magic (Modern, 4.0% of the meta): 4 in the main deck of 100% of lists
- Ruby Storm (Modern, 3.0% of the meta): 3.9 in the main deck of 99% of lists
- Boros Belcher (Modern, 0.3% of the meta): 3 in the main deck of 13% of lists
- Ruby Storm (Legacy, 0.3% of the meta): 2 in the main deck of 33% of lists
Add Hex Magic to a deck on the75