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Lair of the Hydra
Land · from $0.36
If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Format legality
- Standard: Not legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Lair of the Hydra
- Devoted Combo (Modern, 4.5% of the meta): 1 in the main deck of 1% of lists
- Mono-Green Devotion (Pioneer, 3.5% of the meta): 2.1 in the main deck of 100% of lists
- Sultai Stompy (Pioneer, 1.4% of the meta): 1.7 in the main deck of 100% of lists
- Mono-Green Stompy (Pioneer, 1.1% of the meta): 1.5 in the main deck of 29% of lists
- 4c Stompy (Pioneer, 0.4% of the meta): 1 in the main deck of 33% of lists
- Bant Cradle Control (Legacy, 0.1% of the meta): 1 in the main deck of 50% of lists
- Simic Stompy (Pioneer, 0.0% of the meta): 1.6 in the main deck of 100% of lists
- Golgari Stompy (Pioneer, 0.0% of the meta): 1.5 in the main deck of 80% of lists
- Abzan Stompy (Pioneer, 0.0% of the meta): 2 in the main deck of 100% of lists
Add Lair of the Hydra to a deck on the75