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Hall of Storm Giants
Land · from $0.46
If you control two or more other lands, this land enters tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Format legality
- Standard: Not legal
- Pioneer: Legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Not legal
- Premodern: Not legal
Tournament decks playing Hall of Storm Giants
- Azorius Orim's Chant (Modern, 5.8% of the meta): 1 in the main deck of 22% of lists
- Dimir Self Bounce (Pioneer, 2.8% of the meta): 1 in the main deck of 14% of lists
- Azorius Control (Pioneer, 2.8% of the meta): 1.6 in the main deck of 100% of lists
- Azorius Control (Modern, 2.4% of the meta): 1 in the main deck of 16% of lists
- Grixis Snapcaster Mage (Modern, 1.8% of the meta): 1 in the main deck of 57% of lists
- Jeskai Control (Modern, 1.5% of the meta): 1 in the main deck of 65% of lists
- Spirits (Pioneer, 1.3% of the meta): 1 in the main deck of 11% of lists
- Esper Control (Modern, 1.2% of the meta): 1 in the main deck of 16% of lists
- Grixis Wizards (Modern, 0.4% of the meta): 1 in the main deck of 76% of lists
- Azorius Blink (Modern, 0.4% of the meta): 1 in the main deck of 4% of lists
- Dimir Control (Modern, 0.3% of the meta): 1 in the main deck of 6% of lists
- 4c Control (Modern, 0.3% of the meta): 1 in the main deck of 16% of lists
Add Hall of Storm Giants to a deck on the75