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Simic Growth Chamber
Land · from $0.23
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Format legality
- Standard: Not legal
- Pioneer: Not legal
- Modern: Legal
- Legacy: Legal
- Vintage: Legal
- Pauper: Legal
- Premodern: Not legal
Tournament decks playing Simic Growth Chamber
- Mono-Green Spelunking (Modern, 4.8% of the meta): 3.7 in the main deck of 100% of lists
- Amulet Titan (Modern, 2.5% of the meta): 3.3 in the main deck of 99% of lists
- Turbo Fog (Pauper, 1.0% of the meta): 4 in the main deck of 52% of lists
- Simic Faeries (Pauper, 0.3% of the meta): 1.7 in the main deck of 64% of lists
- Sultai Proliferate Poison (Pauper, 0.1% of the meta): 1 in the main deck of 13% of lists
- Temur Ramp (Pauper, 0.1% of the meta): 2 in the main deck of 100% of lists
- Sultai Control (Pauper, 0.1% of the meta): 3 in the main deck of 100% of lists
- Simic Ramp (Pauper, 0.0% of the meta): 2 in the main deck of 67% of lists
Add Simic Growth Chamber to a deck on the75